How to Play Cribbage: Rules for Beginners
Quick answer
Cribbage is a card game for two players racing to 121 points. Each hand you get six cards, give two to the dealer's “crib,” then score twice: first by playing cards in turn toward 31 (pegging), then by counting your four cards plus a shared starter card for fifteens, pairs, runs, flushes and nobs.
One hand takes about three minutes. A whole game takes about twenty.
What you need
- A standard 52-card deck, jokers removed. Aces are low (worth 1). Kings, queens and jacks are worth 10. Every other card is worth its number.
- A cribbage board and pegs to keep score. No board? Print our free cribbage board, or keep score on paper.
- Two players. Three or four can play too (see 3 and 4 players).
The goal: first to 121
Be the first to score 121 points. On the board, each player has a track of 120 holes plus the game hole. You move your back peg ahead of your front peg for each score, so the gap between the two pegs always shows your last score. That makes mistakes easy to spot.
The game can end at any moment: the instant someone reaches 121, they win, even in the middle of a hand.
The deal and the crib
Cut the deck to decide who deals first: the lower card deals. After that, the deal passes back and forth every hand. The player who doesn't deal is called the pone.
- The dealer shuffles, the pone cuts, and the dealer deals six cards each, one at a time, starting with the pone.
- Each player picks two cards to put face down in the crib. The crib is a bonus hand that belongs to the dealer.
- When it's your crib, throw it cards that score together (two 5s, a 7 and an 8). When it's your opponent's crib, throw cards that don't help them.
The starter card (and his heels)
The pone cuts the remaining deck and the dealer turns over the top card of the bottom half. This is the starter (or “cut card”). It sits face up and counts as a fifth card for both hands and the crib.
His heels: if the starter is a jack, the dealer pegs 2 points right away. The dealer can even win the game this way.
The play (pegging): 15s, 31s, pairs and runs
Now you play your four cards one at a time. The pone goes first. Each player lays a card face up in front of them and says the running total of all cards played so far. The total can never go over 31.
You score as you play:
| You play a card that… | Points |
|---|---|
| brings the count to exactly 15 | 2 |
| brings the count to exactly 31 | 2 |
| matches the rank of the card just played (a pair) | 2 |
| makes three of a kind in a row (pair royal) | 6 |
| makes four of a kind in a row (double pair royal) | 12 |
| completes a run of 3 or more with the last cards played, in any order | 1 per card |
| is the last card before a “go,” or the last card of the hand | 1 |
Runs don't have to be in order. If the cards played are 3, 5, 6, 7, the 7 scores a run of three (5-6-7). If a 4 comes next, it scores a run of five (3-4-5-6-7). A run must be made of the most recent cards played, with no other card breaking it up: 4, 5, king, 6 scores no run.
Every pegging score with examples: cribbage pegging rules.
“Go” and the last card
If every card you hold would push the total over 31, say “go.” Your opponent keeps playing any cards they can without going over 31. Whoever plays the last card scores 1 point for the go, or 2 points if that card makes exactly 31 (never both).
Then the count starts again from zero, and the player who said “go” leads. Keep going until all eight cards are played. The very last card of the hand always scores at least 1.
You must play if you can. You may only say “go” when no card in your hand fits.
Counting your hand (the show)
Pick your four cards back up. Each player now counts their hand together with the starter card, in this order:
- The pone counts first.
- The dealer counts their hand.
- The dealer turns over and counts the crib.
Count fifteens first, then pairs, then runs, then a flush, then nobs. Say it out loud as you go: “Fifteen two, fifteen four, and a pair is six.” The same card can be used in several combinations.
Try it: count this hand
Hand: Four of diamonds, Five of hearts, Five of clubs, Six of spades. Starter: Ten of spades.
- Fifteen two
- Fifteen four
- Fifteen six
- Fifteen eight
- A pair is ten
- A run of three is thirteen
- A run of three is sixteen
That hand is worth 16. The two 5s each make 15 with the 10 (four points), the 4-5-6 makes 15 twice, once with each 5 (four more), the two 5s are a pair (two), and 4-5-6 is a run of three you can make two ways, a “double run” (six). The full guide to every combination is on our cribbage scoring page, with a calculator for any hand.
Cribbage scoring at a glance
| Combination | During play | In hand or crib |
|---|---|---|
| Fifteen (any cards adding to 15) | 2 | 2 each |
| Thirty-one | 2 | — |
| Pair | 2 | 2 |
| Three of a kind | 6 | 6 |
| Four of a kind | 12 | 12 |
| Run of 3 or more | 1 per card | 1 per card |
| Flush: 4 cards in hand, same suit | — | 4 (hand only) |
| Flush: 4 cards + starter, same suit | — | 5 |
| His nobs: jack of the starter's suit | — | 1 |
| His heels: starter is a jack (dealer) | 2 | — |
| Go / last card | 1 | — |
The highest possible hand is 29: three 5s and the jack in your hand, with the fourth 5 as the starter, matching the jack's suit.
Winning: pegging out and skunks
The first player to reach 121 wins. Because the pone counts first, a pone who reaches 121 during the count wins even if the dealer's hand would have got there too. This is called pegging out.
- Skunk: win by 31 points or more (the loser has 90 or fewer). Many boards mark this with a line after hole 90. In casual games a skunk counts as two wins. In American Cribbage Congress tournaments a win is worth 2 game points and a skunk 3.
- Double skunk: a common house rule. The loser has 60 or fewer and the win counts triple. It is not part of the ACC tournament rules.
Short games, skunk lines and a calculator: how many points you need to win cribbage.
Cribbage for 3 and 4 players
- Three players: deal five cards each, plus one card face down straight into the crib. Each player discards one card to the crib, so everyone holds four and the crib has four. Play goes clockwise from the dealer's left; each player scores for themselves.
- Four players: play in two teams of two, partners sitting opposite. Deal five cards each; each player discards one to the crib. Partners add their scores together on one track.
Pegging and counting work the same way. The American Cribbage Congress tournament rules cover only the two-player game. Seating, dealing and the crib for bigger tables: cribbage for 3 and 4 players.
Muggins and other house rules
Muggins is an optional rule: if a player misses points in their count, the opponent can call “muggins” and take those points. The ACC uses muggins only when a tournament announces it in advance, so agree before you start. Many friendly games skip it, and many players help each other find missed points instead.
Another common table rule is playing to 61 (once around the board) for a quick game. In our online game the computer always counts for you and explains every point, so no points get missed.
If you like Cribbage, try
Euchre
2–4 players · 20 min · Learn in a game or two
Partners, trump and the two bowers. Take three tricks of five.
Spite & Malice
2–4 players · 25 min · Easy to learn
Play off your pile before your opponent does. The game Skip-Bo grew from.
Canasta
2–6 players · 60 min · Learn in a game or two
Meld sevens of a kind with your partner. Red threes are a bonus.
Questions people ask
How many cards do you deal in cribbage?
With two players, six cards each; each player discards two to the crib and keeps four. With three or four players, five cards each; each player discards one, and in a three-player game one card from the deck goes straight into the crib so it still has four.
Who counts first in cribbage?
The non-dealer (the pone) always counts first, then the dealer counts their hand, then the dealer counts the crib. Near the end of a game this matters: if the pone reaches 121 first, they win even if the dealer’s hand would have got there too.
How many points do you need to win cribbage?
121 points, which is twice around a standard board plus the game hole. Some casual games play to 61 (once around), but 121 is the standard game.
What is a skunk in cribbage?
Winning by 31 or more points, meaning the loser has 90 or fewer when the winner reaches 121. In casual play a skunk usually counts as two games. In American Cribbage Congress tournaments a win scores 2 game points and a skunk scores 3.
Can the crib score a four-card flush?
No. A four-card flush counts only in a hand. The crib scores a flush only when all four crib cards and the starter are the same suit, for 5 points.
What is the difference between his nobs and his heels?
His heels (also called nibs) is 2 points for the dealer when the starter card is a jack. His nobs is 1 point when you hold the jack of the same suit as the starter, in your hand or in the crib.
Do you have to play a card if you can?
Yes. You may only say “go” when every card you hold would push the count over 31. Holding back a playable card is called a renege, and in tournament play it costs points.
What is a 19 hand in cribbage?
A hand worth zero. No combination of five cards can score exactly 19, so players say “nineteen” as a joke for a hand with no points.