Mexican Train Rules: How to Play

Quick answer

Mexican Train is a domino game for 2 to 8 players with a double-12 set. Each round starts from a double in the middle. On your turn you add one matching tile to your own train, to the shared Mexican Train, or to any train with a marker. Nothing fits? Draw one tile; if it still doesn't fit, pass and put a marker on your train.

Play a double and you go again; a double must be covered before anything else. When someone plays their last tile, everyone else scores the spots left in hand. After 13 rounds (12-12 down to 0-0) the lowest total wins.

Practice with guided lessonsPlay Mexican Train nowFree, no sign-up. The lessons tell you what to do and why.

What you need

  • A double-12 domino set: 91 tiles, every pair of numbers from 0 to 12 exactly once. Numbered or coloured spots make it easier to read.
  • A hub (optional): a centre piece with a slot for the engine double and a groove for each train.
  • Markers: one small train or coin per player, plus one for the Mexican Train.
  • Paper and pencil, or our printable score sheet.

The goal

Get rid of your tiles. When a round ends, the spots on the tiles still in your hand count against you. After all 13 rounds, the player with the lowest total wins.

Setting up a round

Round 1 uses the 12-12 as the engine. Put it in the middle. Round 2 uses the 11-11, round 3 the 10-10, and so on down to the 0-0 in round 13.

The engine for round 1: the double 12. Every train starts from it, so the first tile of every train needs a 12.

Shuffle the other tiles face down and let everyone take their tiles. Stand them on edge so only you can see them. Play goes clockwise. Pagat.com describes the original way: the engine double stays in the set, and whoever draws it puts it out and starts. Many families simply set it aside before shuffling, as our online game does, and let a different player start each round.

How many dominoes each

PlayersTiles eachLeft in the boneyard
21560
31545
41530
51230
61218
71020
81010

Double-12 set (91 tiles) with the engine double set aside: 90 tiles to share out.

Other set sizes and a players-to-tiles calculator: how many dominoes each in Mexican Train.

Your turn: where you may play

On your turn you play one tile. The end you join must have the same number of spots as the open end it touches. You may play:

  1. On your own train. It runs from the engine toward you. Only you may play on it, unless it has a marker.
  2. On the Mexican Train, the shared train (see below).
  3. On another player's train that has a marker.
A train: 12-12 engine, then 12-5 (the 12 touches the 12), then 5-2. Its open end is now 2.

Try it: start your train

Round 1 of 13 · Boneyard 82You 0Ruth 0

Step 1 of 5

Each end of a tile has 0 to 12 spots. The double 12 in the middle is the engine. Every train starts from it.

Your tiles (4)

The Mexican Train

The Mexican Train is one extra train that belongs to everybody. Like every train it starts from the engine, so its first tile needs the engine's number. After that, any player may add to it on any turn. It is the natural place for a tile that does not fit your own train.

Can’t play? Draw, then pass

If none of your tiles fits anywhere you may play, draw one tile from the boneyard.

  • If it fits, you must play it right away.
  • If it does not fit, you pass and put your marker on your train.
  • If the boneyard is empty, you simply pass and put out your marker.

You may not draw while you hold a tile that fits.

Markers (open trains)

A marker on your train means it is open: every player may now play on it. That helps them get rid of tiles, so you want it gone. The marker comes off as soon as you play a tile on your own train. Other players adding to it does not remove it.

Doubles

A double (both ends the same, like 9-9) is placed across the train. The rules for doubles are the part most people get wrong:

  1. Play again. When you play a double, you play one more tile, anywhere you are allowed to. If that is a double too, play another.
  2. Cover it. A double left uncovered at the end of your turn must be covered (“satisfied”) by the next player, with a tile that matches it, before anyone plays anywhere else. This applies even if it is on a train they normally can’t use.
  3. Can’t cover it? Draw one tile. If it covers the double, play it. If not, pass and put out your marker. The next player must try to cover it.
  4. Two uncovered doubles are covered in the order they were played.
  5. A double may be your last tile: play it and the round ends at once.

Try it: the double rule

Round 1 of 13 · Boneyard 4You 0Ruth 0

Step 1 of 4

Your train ends in 9 and you hold the double 9. Play it on your train.

Your tiles (4)

The double rule step by step, with real tiles: the Mexican Train double rule.

Ending a round and scoring

The round ends the moment someone plays their last tile. It also ends if nobody can play and the boneyard is empty (a blocked round). Everyone counts the spots on the tiles left in hand; that number is added to their score. Going out scores 0.

Left in hand: 9 + 8 + 5 + 0 + 2 + 2 = 26 points.

After round 13 (the 0-0 engine) the lowest total wins. A tie is shared.

Mexican Train for 2 players

The rules don't change: each player takes 15 tiles, and there are three trains (yours, your opponent's and the Mexican Train). With 60 tiles in the boneyard you will draw more often, so markers come and go quickly. It is a good way to learn before a family game. A real two-player deal laid out: Mexican Train rules for 2 players.

House rules and variations

Mexican Train is a family game and almost every table has its own rules. Agree on these before you start:

  • First turn. In the classic opening (pagat.com), on your very first turn you may lay as many tiles as you can in a line on your own train, and nobody may start the Mexican Train until their second turn. Our online game uses the simpler opening listed on pagat.com: one tile at a time from the start.
  • Double blank worth 50. Common at home; standard rules count it as 0.
  • Marker rules. Some remove a marker when anyone plays on that train, or when the owner plays anywhere.
  • Doubles. Some don't require doubles to be covered, or allow only one double per turn.
  • Positive scoring. Some give the player who goes out the points left in everyone else's hand.

If you like Mexican Train, try

Questions people ask

How many dominoes do you start with in Mexican Train?

With a double-12 set: 15 tiles each for 2, 3 or 4 players; 12 each for 5 or 6 players; 10 each for 7 or 8 players. The engine double is set aside first, and the rest stay face down as the boneyard.

Can you play on the Mexican Train on your first turn?

In our online game, yes: every turn is one tile, and the Mexican Train is open from the start. In the classic “first train” opening from pagat.com, each player builds only their own train on the first turn and may start the Mexican Train from the second turn on.

Do you have to satisfy a double in Mexican Train?

Yes, in the standard rules. After you play a double you play one more tile. If the double is still uncovered when your turn ends, the next player must cover it before anything else, even on a train that is normally closed to them. If they cannot, they draw one tile, and if that does not fit either they pass and put out their marker.

Can you end Mexican Train on a double?

Yes. If a double is your last tile you may play it and the round ends at once. You do not need to cover it.

What happens if the boneyard runs out?

Play goes on. A player who cannot play simply passes and puts their marker on their train. If nobody can play at all, the round is blocked and everyone scores the spots left in hand.

How much is the double blank worth?

Zero in the standard rules, because it has no spots. Many families agree it is worth 50 points as a house rule, so it is a tile you want to get rid of. Decide before you start.

How many rounds are in Mexican Train?

Thirteen with a double-12 set: one for each double, from 12-12 down to 0-0. A double-9 set gives ten rounds and a double-15 set sixteen.

Who wins Mexican Train?

The player with the lowest total after all rounds. Points are the spots on the tiles left in your hand when a round ends, so going out first scores zero for that round.