How to Play Skip-Bo Junior

Quick answer

How to play Skip-Bo Junior: deal each player 10 cards face down as a stockpile and turn the top card up. On your turn the dealer gives you 3 cards, and you build up to 4 shared piles in order from 1 to 10. The first player to use up their stockpile wins.

It is a simpler Skip-Bo for 2–4 players aged 5 and up, with two levels of play in the current box.

Practice with a guided gamePlay Spite & Malice freeFree, no sign-up. For grown-ups ready for the full game: Spite & Malice is the classic card game Skip-Bo is based on.

The box: numbers 1 to 10 plus wild cards

Mattel has sold two versions. Check the card count on your box; the rules below fit both.

EditionCardsNumber cardsWild cardsLevels
Current box (HHB37, © 2021)11290: 9 each of 1–1022 Skip-Bo cardsLevel 1 and Level 2
Older box (T1882, © 2009)9680: 8 each of 1–1016 “?” cardsOne way to play (same as Level 1)

A wild card can stand for any number, just like in the grown-up game. The numbers only go up to 10, so there are 10 different numbers to learn.

Setup: the oldest deals, the youngest starts

  1. The oldest player is the dealer and shuffles the cards.
  2. The dealer deals each player 10 cards face down. This is your stockpile. For a longer game deal more; for a shorter game deal fewer.
  3. Everyone turns the top card of their stockpile face up and leaves it on the pile.
  4. The dealer keeps the rest of the cards to deal from.
  5. The youngest player goes first. Play passes to the left.

Level 1: your hand lies face up in front of you

  1. At the start of your turn the dealer deals you 3 cards face up, side by side. That is your hand. If cards are left from last turn, the new ones go on top, making 3 stacks.
  2. Play onto the building piles in the middle. There can be up to 4, and everyone plays on all of them.
  3. A new building pile starts with a 1 or a wild card. Each card after that must be one number higher.
  4. Try your stockpile card first. When you play it, turn up the next one and try that too.
  5. You can also play the top card of any hand stack. The card under it is then free to play.
  6. When you can’t play any more, your turn is over.

When a building pile reaches 10, it is finished. Put it aside so a new pile can start. If the dealer runs out of cards, shuffle the finished piles and keep dealing from them.

Level 2: hold your cards and add discard piles

Level 2 is in the current box. Everything works as in Level 1, except:

  • You hold the 3 cards in your hand instead of laying them out.
  • At the end of your turn, cards left in your hand go face up in front of you as discard piles, in any order. You can have up to 3.
  • On later turns you may play your stockpile card, your hand cards and the top card of each discard pile.
  • If you play all 3 hand cards, the dealer gives you 3 more and your turn goes on.

Tip from the rule sheet: stack discard piles going down, like 7 on 8. Then they are easy to play back up later.

Skip-Bo Junior play area, Level 1Level 1: up to 4 building piles in the middle, each going from 1 up to 10. In front of you: your 10-card stockpile with the top card face up, and your hand of 3 cards laid out face up side by side. New cards go on top of any cards left from last turn, making 3 stacks.Level 1Building piles: 1 → 1010StockHand: 3 face-up stacksThe dealer deals you 3 cards a turn
Level 1: up to 4 building piles in the middle, each going from 1 up to 10. In front of you: your 10-card stockpile with the top card face up, and your hand of 3 cards laid out face up side by side. New cards go on top of any cards left from last turn, making 3 stacks.
Skip-Bo Junior play area, Level 2Level 2: the same building piles. You hold your 3 cards in your hand instead of laying them out. Cards left at the end of your turn go face up into discard piles, up to 3 of them.Level 2Building piles: 1 → 1010StockHand: 3 cards heldDiscards (up to 3)The dealer deals you 3 cards a turn
Level 2: the same building piles. You hold your 3 cards in your hand instead of laying them out. Cards left at the end of your turn go face up into discard piles, up to 3 of them.

Winning: empty your stockpile

The first player to play the last card of their stockpile wins. Cards left in your hand don’t matter. The instruction sheets give no scoring; just play again.

How Junior differs from regular Skip-Bo

Skip-Bo JuniorSkip-Bo
Players2–42–6
Cards112 (current box)162, with 18 wild cards
Piles build1 up to 101 up to 12
Stockpile10 cards30 cards (2–4 players)
Hand3 cards, dealt each turn5 cards, drawn up each turn
Discard pilesNone in Level 1; up to 3 in Level 2Up to 4
End of turnWhen you can’t playAlways with one discard
Building pilesUp to 4Up to 4

Level 2 makes a good bridge. Once a child is happy holding cards and planning discards, the jump to the regular Skip-Bo rules is small.

Skip-Bo is a registered trademark of Mattel, Inc. This site is not affiliated with or endorsed by Mattel.

If you like Skip-Bo, try

Questions people ask

How many cards are in Skip-Bo Junior?

The current box has 112 cards: 90 number cards (9 each of 1 to 10) and 22 wild Skip-Bo cards. An older edition has 96 cards: 80 number cards and 16 wild “?” cards.

How many cards do you deal in Skip-Bo Junior?

10 cards face down to each player as a stockpile. Deal more for a longer game or fewer for a shorter one.

What age is Skip-Bo Junior for?

The box says ages 5 and up, for 2–4 players.

What is the difference between Level 1 and Level 2?

In Level 1 your 3 cards lie face up in front of you. In Level 2 you hold them in your hand, and cards you don’t play go onto up to 3 discard piles.

Do you have to discard at the end of a turn in Skip-Bo Junior?

No. In Level 1 your turn simply ends when you can’t play any more. In Level 2, the cards left in your hand go onto your discard piles.

When are kids ready for regular Skip-Bo?

When Level 2 feels easy. Regular Skip-Bo adds bigger numbers (up to 12), a 5-card hand and a discard you must make to end every turn.