Printable Phase 10 Rules: One-Page Cheat Sheet
Quick answer
One page with everything you need at the table: all 10 phases in large print with tick boxes, the four steps of a turn, Wilds, Skips, hitting and scoring. Black ink only, US Letter or A4.
Phase 10 — Rules on One Page
The 10 phases (in order)
| 1 | 2 sets of 3 | ☐ ☐ ☐ |
| 2 | 1 set of 3 + 1 run of 4 | ☐ ☐ ☐ |
| 3 | 1 set of 4 + 1 run of 4 | ☐ ☐ ☐ |
| 4 | 1 run of 7 | ☐ ☐ ☐ |
| 5 | 1 run of 8 | ☐ ☐ ☐ |
| 6 | 1 run of 9 | ☐ ☐ ☐ |
| 7 | 2 sets of 4 | ☐ ☐ ☐ |
| 8 | 7 cards of 1 color | ☐ ☐ ☐ |
| 9 | 1 set of 5 + 1 set of 2 | ☐ ☐ ☐ |
| 10 | 1 set of 5 + 1 set of 3 | ☐ ☐ ☐ |
Set: same number, any colors. Run: 4+ numbers in a row, any colors, no wrapping past 12. Color: all one color, any numbers.
Setup
2–6 players. Deal 10 cards each. Rest = draw pile; turn the top card up to start the discard pile. Player left of the dealer starts; play goes clockwise. Deal passes left each round.
Your turn
- Draw 1 from the draw pile or the discard pile.
- Lay down your phase, all of it at once. One phase per round.
- Hit: after your phase is down, add cards that fit to any phase on the table.
- Discard 1 to end your turn.
Wild
- Any number or any color. Use as many as you like, but each phase needs 1 numbered card.
- Once laid down, it stays put.
Skip
- Discard it: the player you choose loses their next turn.
- Never taken from the discard pile. Never part of a phase.
- Not the same player two turns in a row.
- First card turned up is a Skip? First player is skipped.
End of the round
- First player with no cards goes out. Round ends.
- Made your phase? Move up. Didn’t? Repeat it.
Scoring (low is good)
| Went out | 0 |
| Cards 1–9 | 5 each |
| Cards 10–12 | 10 each |
| Skip | 15 each |
| Wild | 25 each |
Winning
First to complete Phase 10 wins. Several in the same round? Lowest total wins. Still tied? They replay Phase 10.
Free from cards51.com · Full rules: /phase-10/rules/ · Phase 10 is a trademark of Mattel, Inc. (in the U.S., of Kenneth R. Johnson). This site is not affiliated with or endorsed by Mattel. We describe the published rules in our own words.
What’s on the sheet
The left column is the part you check most: the 10 phases in large type, with three tick boxes per phase for up to three players (or use one sheet each). The right column covers a turn, Wilds, Skips, going out, scoring and how to win, the same rules our Phase 10 rules page explains in full, only shorter.
Keeping score on paper? Print our Phase 10 score sheets too, or let the online score keeper do the adding.
If you like Phase 10, try
Hand and Foot
2–6 players · 90 min · Learn in a game or two
Canasta’s big-family cousin: play your hand, then pick up your foot.
Canasta
2–6 players · 60 min · Learn in a game or two
Meld sevens of a kind with your partner. Red threes are a bonus.
Gin Rummy
2 players · 20 min · Easy to learn
Build runs and sets, then knock when your leftovers are low.
Questions people ask
Is there a Phase 10 rules PDF?
Yes. Press “Print the cheat sheet” on this page and choose “Save as PDF” in the print window. You get one page with all 10 phases, a turn, Wilds, Skips, hitting and scoring.
What size does the cheat sheet print?
One US Letter page, portrait, in black ink. It also fits A4. The phase list is printed extra large so it can be read across the table.
Where can I read the rules in more detail?
Our Phase 10 rules page explains every rule step by step, with each phase drawn out in cards and answers to the questions players argue about most.